unity aspon word excel ppt pdf转图片 | 您所在的位置:网站首页 › 文档输出为图片 › unity aspon word excel ppt pdf转图片 |
最近做多点查询,需要在项目中展示word excel ppt 和pdf 思路是转换为图片 多方查询,成功使用aspon完成,走了很多弯路,在此记录,方便后来人 准备工作 将以下.dll导入unity的plugins文件夹 资源及完整项目可以通过文章结尾的链接免费下载 excel代码 using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Drawing.Imaging; using Aspose.Cells; using Aspose.Cells.Rendering; using System.IO; using UnityEngine.UI; /// /// 加载excel并转为图片 /// public class LoadExcelTest : MonoBehaviour { public static LoadExcelTest Instance; public GameObject imageprefab; public Transform content; private void Start() { Instance = this; } /// /// 加载excel /// public void LoadExcelGO(string path) { //清理content下的旧物体 for (int i = 0; i sr.ToImage(0, ms); byte[] buff = new byte[ms.Length]; ms.Seek(0, SeekOrigin.Begin); ms.Read(buff, 0, (int)ms.Length); //注意这个iamge的命名空间为system.drawing不是unity.ui,这个图片的目的是提供图片的宽高 System.Drawing.Image sizeImage = System.Drawing.Image.FromStream(ms); Texture2D texture2D = new Texture2D(sizeImage.Width, sizeImage.Height); texture2D.LoadImage(buff); Image image = Instantiate(imageprefab, content).GetComponent(); //根据转化出来的图片的大小设置unity image的大小 image.rectTransform.sizeDelta = new Vector2(sizeImage.Width, sizeImage.Height); //用texture2d为精灵赋值 image.sprite = Sprite.Create(texture2D, new Rect(0, 0, texture2D.width, texture2D.height), Vector2.zero); } } }ppt代码 using Aspose.Slides; using System; using System.Drawing.Imaging; using System.IO; using UnityEngine; using UnityEngine.UI; public class LoadPPTTest : MonoBehaviour { public static LoadPPTTest Instance; public GameObject imageprefab; public Transform content; private void Start() { Instance = this; } public void LoadPPTGO(string pptPath) { //清理content下的旧物体 for (int i = 0; i ISlide slide = presentation.Slides[i]; var bitmap = slide.GetThumbnail(1f, 1f); //声明内存流,将图片转换为内存流,再由流转换为byte数组,然后用texture2d加载byte数组 using (MemoryStream ms = new MemoryStream()) { bitmap.Save(ms, ImageFormat.Jpeg); byte[] buff = new byte[ms.Length]; ms.Seek(0, SeekOrigin.Begin); ms.Read(buff, 0, (int)ms.Length); //注意这个iamge的命名空间为system.drawing不是unity.ui,这个图片的目的是提供图片的宽高 System.Drawing.Image sizeImage = System.Drawing.Image.FromStream(ms); Texture2D texture2D = new Texture2D(sizeImage.Width, sizeImage.Height); texture2D.LoadImage(buff); Image image = Instantiate(imageprefab, content).GetComponent(); //根据转化出来的图片的大小设置unity image的大小 image.rectTransform.sizeDelta = new Vector2(sizeImage.Width, sizeImage.Height); //用texture2d为精灵赋值 image.sprite = Sprite.Create(texture2D, new Rect(0, 0, texture2D.width, texture2D.height), Vector2.zero); } } } }pdf代码 using Aspose.Pdf; using Aspose.Pdf.Devices; using System.Collections; using System.Collections.Generic; using System.Drawing; using System.IO; using UnityEngine; /// /// PDF转图片 /// public class LoadPDFTest : MonoBehaviour { public static LoadPDFTest Instance; public GameObject imageprefab; public Transform content; private void Start() { Instance = this; } /// /// 加载PDF /// public void LoadPDFGo(string path) { //清理content下的旧物体 for (int i = 0; i //PngDevice pngDevice = new PngDevice((int)pdf.Pages[i].PageInfo.Width,(int)pdf.Pages[i].PageInfo.Height); PngDevice pngDevice = new PngDevice((int)pdf.Pages[i].PageInfo.Width*2,(int)pdf.Pages[i].PageInfo.Height*2); //声明内存流,将图片转换为内存流,再由流转换为byte数组,然后用texture2d加载byte数组 using (MemoryStream ms = new MemoryStream()) { pngDevice.Process(pdf.Pages[i], ms); byte[] buff = new byte[ms.Length]; ms.Seek(0, SeekOrigin.Begin); ms.Read(buff, 0, (int)ms.Length); //注意这个iamge的命名空间为system.drawing不是unity.ui,这个图片的目的是提供图片的宽高 System.Drawing.Image sizeImage = System.Drawing.Image.FromStream(ms); Texture2D texture2D = new Texture2D(sizeImage.Width, sizeImage.Height); texture2D.LoadImage(buff); UnityEngine.UI.Image image = Instantiate(imageprefab, content).GetComponent(); //根据转化出来的图片的大小设置unity image的大小 image.rectTransform.sizeDelta = new Vector2(sizeImage.Width, sizeImage.Height); //用texture2d为精灵赋值 image.sprite = Sprite.Create(texture2D, new Rect(0, 0, texture2D.width, texture2D.height), Vector2.zero); } } } }遇到的问题: 1 程序在编辑器运行正常,打包(开发构建)出来后报NotSupportedException: Encoding XXX data ,这是因为字符集的问题, 找到untiy的安装目录 Editor/Data/MonoBleedingEdge/lib/mono/unityjit里找到 I18N开头的几个.dll,拖进项目的plugins文件夹 里就行,注意在mono下的其他文件夹里也有这几个.dll,但是体积都比较小,有些拖进plugins里不能解决打包报错的问题,估计是没有unityjit里的全,unityjit里这几个文件的体积是最大的 2 运行后,转换出来的图片最上方有水印,因为aspon需要破解,目前我的演示中已经使用破解版,没有水印了 资源下载地址: 免费下载 |
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