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基于PS2手柄的Arduino遥控小车

2024-06-02 17:10| 来源: 网络整理| 查看: 265

前言

本文利用PS2手柄和Arduino开发板制作了一个简易的遥控小车,利用蓝牙进行通信,可以实现前后左右的移动。(原理掌握之后可以自己拓展相关功能)

一、零件 1.Arduino UNO开发板:

ArduinoUNO是ArduinoUSB接口系列的最新版本,作为Arduino平台的参考标准模板。UNO的处理器核心是ATmega328,同时具有14路数字输入/输出口(其中6路可作为PWM输出),6路模拟输入,一个16MHz晶体振荡器,一个USB口,一个电源插座,一个ICSPheader和一个复位按钮。 在这里插入图片描述

2.PS2手柄与接收器:

PS2 手柄由手柄与接收器两部分组成,手柄主要负责发送按键信息;接收器与单片机相连,用于接收手柄发来的信息,并传递给单片机,单片机也可通过接收器,向手柄发送命令,配置手柄的发送模式。 在这里插入图片描述 接收器的引脚功能如下图所示: 在这里插入图片描述 特别需要提醒的是:按下遥控器的 MODE 键,手柄可配置成“红灯模式”或者“绿灯模式”,当遥控器侧面的 “MODE LED”亮为红灯模式,反之为绿灯模式,“红灯模式”和“绿灯模式”的主要区别是摇杆模拟值得输出。

3.L298N驱动模块:

L298N,是一款接受高电压的电机驱动器,直流电机和步进电机都可以驱动。一片驱动芯片可同时控制两个直流减速电机做不同动作,在6V到46V的电压范围内,提供2安培的电流,并且具有过热自断和反馈检测功能。L298N可对电机进行直接控制,通过主控芯片的I/O输入对其控制电平进行设定,就可为电机进行正转反转驱动,操作简单、稳定性好,可以满足直流电机的大电流驱动条件。

在这里插入图片描述

4.面包板

面包板是由于板子上有很多小插孔,专为电子电路的无焊接实验设计制造的。由于各种电子元器件可根据需要随意插入或拔出,免去了焊接,节省了电路的组装时间,而且元件可以重复使用,所以非常适合电子电路的组装、调试和训练。

在这里插入图片描述

5.小车

由亚克力板、直流电机、小轮胎、电池盒、电池等搭建的小车。 在这里插入图片描述

二、代码 #include //for v1.6 #define PS2_DAT 13 //14 #define PS2_CMD 11 //15 #define PS2_SEL 10 //16 #define PS2_CLK 12 //17 int input1 = 5; //PIN 5(PWM) int input2 = 6; //PIN 6(PWM) int input3 = 9; //PIN 9(PWM) int input4 = 3; //PIN 3(PWM) #define pressures true #define rumble true PS2X ps2x; // create PS2 Controller Class int error = 0; byte type = 0; byte vibrate = 0; // Reset func void (* resetFunc) (void) = 0; void setup(){ Serial.begin(9600); delay(500); //added delay to give wireless ps2 module some time to startup, before configuring it error = ps2x.config_gamepad(PS2_CLK, PS2_CMD, PS2_SEL, PS2_DAT, pressures, rumble); if(error == 0){ Serial.print("Found Controller, configured successful "); Serial.print("pressures = "); if (pressures) Serial.println("true "); else Serial.println("false"); Serial.print("rumble = "); if (rumble) Serial.println("true)"); else Serial.println("false"); Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;"); Serial.println("holding L1 or R1 will print out the analog stick values."); Serial.println("Note: Go to www.billporter.info for updates and to report bugs."); } else if(error == 1) Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips"); else if(error == 2) Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips"); else if(error == 3) Serial.println("Controller refusing to enter Pressures mode, may not support it. "); type = ps2x.readType(); switch(type) { case 0: Serial.println("Unknown Controller type found "); break; case 1: Serial.println("DualShock Controller found "); break; case 2: Serial.println("GuitarHero Controller found "); break; case 3: Serial.println("Wireless Sony DualShock Controller found "); break; } pinMode(input1,OUTPUT); pinMode(input2,OUTPUT); pinMode(input3,OUTPUT); pinMode(input4,OUTPUT); } void STOP(){ digitalWrite(input1,LOW); digitalWrite(input2,LOW); digitalWrite(input3,LOW); digitalWrite(input4,LOW); }//停止函数 void RUN(){ digitalWrite(input1,HIGH); digitalWrite(input2,LOW); digitalWrite(input3,LOW); digitalWrite(input4,HIGH); analogWrite(input1,250); analogWrite(input4,250); }//可调速的前进函数 void LEFT(){ digitalWrite(input1,HIGH); digitalWrite(input2,LOW); digitalWrite(input3,HIGH); digitalWrite(input4,LOW); analogWrite(input1,200); analogWrite(input3,200); }//可调速的左转函数 void RIGHT(){ digitalWrite(input1,LOW); digitalWrite(input2,HIGH); digitalWrite(input3,LOW); digitalWrite(input4,HIGH); analogWrite(input2,200); analogWrite(input4,200); }//可调速的右转函数 void BACK(){ digitalWrite(input1,LOW); digitalWrite(input2,HIGH); digitalWrite(input3,HIGH); digitalWrite(input4,LOW); analogWrite(input2,250); analogWrite(input3,250); }//可调速的后退函数 void loop() { if(error == 1){ //skip loop if no controller found resetFunc(); } if(type == 2){ //Guitar Hero Controller ps2x.read_gamepad(); //read controller if(ps2x.ButtonPressed(GREEN_FRET)) Serial.println("Green Fret Pressed"); if(ps2x.ButtonPressed(RED_FRET)) Serial.println("Red Fret Pressed"); if(ps2x.ButtonPressed(YELLOW_FRET)) Serial.println("Yellow Fret Pressed"); if(ps2x.ButtonPressed(BLUE_FRET)) Serial.println("Blue Fret Pressed"); if(ps2x.ButtonPressed(ORANGE_FRET)) Serial.println("Orange Fret Pressed"); if(ps2x.ButtonPressed(STAR_POWER)) Serial.println("Star Power Command"); if(ps2x.Button(UP_STRUM)) //will be TRUE as long as button is pressed Serial.println("Up Strum"); if(ps2x.Button(DOWN_STRUM)) Serial.println("DOWN Strum"); if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed Serial.println("Start is being held"); if(ps2x.Button(PSB_SELECT)) Serial.println("Select is being held"); if(ps2x.Button(ORANGE_FRET)) { // print stick value IF TRUE Serial.print("Wammy Bar Position:"); Serial.println(ps2x.Analog(WHAMMY_BAR), DEC); } } else { //DualShock Controller ps2x.read_gamepad(false, vibrate); //read controller and set large motor to spin at 'vibrate' speed if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed Serial.println("Start is being held"); if(ps2x.Button(PSB_SELECT)) Serial.println("Select is being held"); if(ps2x.Button(PSB_PAD_UP)) { //will be TRUE as long as button is pressed Serial.print("Up held this hard: "); RUN(); Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC); } if(ps2x.Button(PSB_PAD_RIGHT)){ Serial.print("Right held this hard: "); LEFT(); Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC); } if(ps2x.Button(PSB_PAD_LEFT)){ Serial.print("LEFT held this hard: "); RIGHT(); Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC); } if(ps2x.Button(PSB_PAD_DOWN)){ Serial.print("DOWN held this hard: "); BACK(); Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC); } vibrate = ps2x.Analog(PSAB_CROSS); //this will set the large motor vibrate speed based on how hard you press the blue (X) button if (ps2x.NewButtonState()) { //will be TRUE if any button changes state (on to off, or off to on) if(ps2x.Button(PSB_L3)) Serial.println("L3 pressed"); if(ps2x.Button(PSB_R3)) Serial.println("R3 pressed"); if(ps2x.Button(PSB_L2)) Serial.println("L2 pressed"); if(ps2x.Button(PSB_R2)) Serial.println("R2 pressed"); if(ps2x.Button(PSB_TRIANGLE)) Serial.println("Triangle pressed"); STOP(); } if(ps2x.ButtonPressed(PSB_CIRCLE)) //will be TRUE if button was JUST pressed Serial.println("Circle just pressed"); if(ps2x.NewButtonState(PSB_CROSS)) //will be TRUE if button was JUST pressed OR released Serial.println("X just changed"); if(ps2x.ButtonReleased(PSB_SQUARE)) //will be TRUE if button was JUST released Serial.println("Square just released"); if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) { //print stick values if either is TRUE Serial.print("Stick Values:"); Serial.print(ps2x.Analog(PSS_LY), DEC); //Left stick, Y axis. Other options: LX, RY, RX Serial.print(","); Serial.print(ps2x.Analog(PSS_LX), DEC); Serial.print(","); Serial.print(ps2x.Analog(PSS_RY), DEC); Serial.print(","); Serial.println(ps2x.Analog(PSS_RX), DEC); } } delay(50); }


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