How to Optimize Skyrim ENB Performance 您所在的位置:网站首页 enblocal设置 How to Optimize Skyrim ENB Performance

How to Optimize Skyrim ENB Performance

2024-06-17 09:00| 来源: 网络整理| 查看: 265

Under the [EFFECT] heading:

Almost every setting should be left alone here with the exception of the following –

EnableCloudShadows=false[The effect can be viewed here]While shadows cast by clouds on the ground will add a small amount of realism to the game at the cost of performance, most people will not actually notice them during regular gameplay. I recommend setting this to false unless you have a modern gaming rig. EnableAmbientOcclusion=true[The effect can be viewed here]This setting enhances realism in the game by making shadows more realistic. While it’s a heavy feature, it’s certainly worth the performance cost to get the increase in quality and so I HIGHLY recommend leaving this to true for everyone. Further down on this page, I’ll describe how to leave this enabled and still get good performance out of it.Note: Make sure to turn off Skyrim’s built-in Ambient Occlusion settings, as they will conflict with ENB’s. EnableComplexFireLights=falseThis setting makes fire lights interact more realistically with the environment. This setting should be false for EVERYONE, even if you have a very strong gaming rig. There is no discernible quality improvement, however the performance loss is very heavy. EnableComplexParticleLights=falseThis setting will allow each light source such as a candle or weapon effect interact individually with the environment. It has a high performance cost, however it greatly improves realism and visual quality. I recommend setting this to false, unless you have a modern gaming rig. Every additional light source in a scene will cost more performance.[The effect can be viewed here] Parallax Guide:Parallax is when a texture looks bumpy and 3D, despite it being a 2D texture. It requires a special mesh and texture, however the results are astounding. An example of the effect can be viewed here.There are two types of parallax: Simple and Complex – EnableTerrainParallax=falseThis is simple parallax that affects the terrain. Simple parallax has all the bumps but the bumps don’t produce shadows. Enable this option increased the use of video memory and had a medium impact on performance. This should be set to true only if you’ve downloaded parallax texture and mesh mods and have a gaming system that’s relatively new (2-3 years), otherwise set to false. Simple parallax only affects terrains. EnableComplexTerrainParallax=falseEnableComplexTerrainParallaxShadows=falseEnableTerrainBlending=falseThese are the options to enable complex parallax, which is a more accurate version of parallax that uses even more video memory and has a HEAVY performance impact. These setting should be set to true on new gaming rigs that have no issues with performance, otherwise set to false. There will be options detailed further down in this article on how to increase performance, if you need to use this feature. EnableComplexParallax=falseEnableComplexParallaxShadows=falseThese are the same as Complex Terrain Parallax (see above) except they apply to surfaces other than landscapes, such as wall and objects. Again, these setting should be set to true on new gaming rigs that have no issues with performance, otherwise set to false. There will be options detailed further down in this article on how to increase performance, if you need to use this feature. EnableComplexGrass=falseEnableComplexGrassCollisions=falseComplex grass allows for grass allows for each blade of glass to receive accurate lighting to increase immersion. This is another heavy setting that will decrease performance and require more vram on your graphics card. If you do use this setting however, you can also get grass collisions, which means that grass will move if you or an NPC set on it. I recommend setting this to false for most people, unless you really value grass collisions.[The effect can be viewed here] EnableComplexMaterial=falseComplex material is a feature which allows ENB to render objects more accurately and make them look more realistic (metals look more metallic, etc). You need a texture pack that specifically supports this feature, and those are very rare. I recommend setting this feature to false, as it uses significantly more vram and provides little benefit for most people. EnableDynamicCubemap=falseThis setting allows ENB to create more accurate reflections that represent the surrounding environment. While it looks nice, it’s still a very new feature that can be buggy and can also be performance heavy. I recommend setting this feature to false for most people, except to experiment with it.[The effect can be viewed here]

Under the [COMPLEXPARALLAX] and [COMPLEXTERRAINPARALLAX] headings:

TextureQuality=1QualityNear=1QualityMiddle=2QualityFar=2DirectShadowsQualityNear=1DirectShadowsQualityMiddle=2DirectShadowsQualityFar=2PointShadowsQualityNear=1PointShadowsQualityMiddle=2PointShadowsQualityFar=2If you elected to enable complex parallax in the points above, then I highly recommend using these settings for both [COMPLEXPARALLAX] and [COMPLEXTERRAINPARALLAX], regardless of if you have newer or older gaming PC. These give the best balance of performance vs quality for all systems.

Under the [SSAO_SSIL] heading:

UseSelfIntersecting=falseUseIndirectLighting=falseUseComplexAmbientOcclusion=falseEnableComplexFilter=falseThese settings pertain to lighting accuracy for Ambient Occlusion, as detailed further up in the document. These are CPU and GPU heavy settings that allow ENB to more accurately display shadows. They have minor visual impact, unless you’re playing at resolution of 1440p or higher, and have a significant performance impact. I recommend turning these to false, unless you have a new gaming GPU and CPU. ResolutionScale=0.35If your ENB preset comes with a value higher than this, then I recommend lower it to 0.35. This will lower the performance impact of ambient occlusion with little different in quality. SamplingQuality=1This defines the quality of the SSAO. I recommend setting this to 0 (high) for new gaming PCs, otherwise set this to 1 (medium). OptimizeCaching=trueThis setting should be set to true on ALL systems, whether new or not. It provides a boost in performance with no cost to visual quality.

Under the [COMPLEXPARTICLELIGHTS] heading:

EnableShadow=falseEnableNormalMappingShadows=falseIf you opted to enable Complex Particle Lights at the top of this document, then you can set these settings to false for a small boost in performance. When true, these allow light sources like candles to produce shadows. ShadowQuality=2NormalMappingShadowsQuality=2Even if you want to enable shadows for complex fire lights, as outlined in the point above, I highly recommend leaving the quality of the shadows to 2 (low). This should be set to this for even brand new gaming rigs as there is virtually no difference in visual quality.

Under the [SUBSURFACESCATTERING] heading:

Quality=1In the most simple terms, this defines the quality of lighting on skins, that is to say the skin of creatures and people. This should generally set to 1 (medium) for most PC, unless you have a newer gaming PC or would like to do take close-up screenshots in which case it can be set to 0 (high).

Under the [RAYS] and [VOLUMETRICRAYS] headings:

Quality=1Rays are how ENB displays shafts of light (often called Godrays) in the environment. They’re very cool to look and I recommend leaving the quality for each to 1 (medium) unless you have a newer gaming rig for quality level 0 (high).[The effect can be viewed here]

Under the [SHADOW] heading:

DistantShadowQuality=1This is the quality of shadows that you at long distance range (think of faraway trees). I recommend setting this to 1 (medium) for most PCs, 0 (high) for new PCs, 2 (low) for older PCs. DetailedShadowQuality=1This is sets the quality of exterior detailed shadows. I recommend setting this to 1 (medium) for most PCs, -1 (ultra) for new PCs, 2 (low) for older PCs. DetailedShadowInteriorQuality=1Much like the above, except it only applied to interiors. Use the same settings as you did above. EnableDistantShadowAtNight=falseThis defines whether you see shadows of distant objects like trees at night. It should be set to false on older PCs and true on newer PCs. ShadowQuality=1This determines the overall quality for all shadows. I recommend setting this to 1 (medium) for most PCs, 0 (high) for new PCs, 2 (low) for older PCs.

Under the [WATER] heading:

EnableTemporalAA=falseThis controls the display of jagged edges on water reflections and surface. I recommend leaving this to false for most people, unless you have a newer gaming rig. DisableDistantReflection=trueAs the name implies, this controls whether or not water in the distance has reflections. This should be set to true for most people, even if you have a newer gaming rig, as distant water reflections generally look very bad. EnableParallax=trueEnableDisplacement=trueEnableTessellation=trueThese settings control how “bumpy” and 3D the water surface the water looks. It’s a cool effect and I recommend leaving them all on true for most people unless they have a very old or weak gaming rig. DisplacementQuality=1TessellationQuality=1These define the quality of the effects in the above point. They should general be set to 1 (medium) for everyone, regardless of whether you have a powerful PC or not. EnableCaustics=falseEnableSelfReflection=falseThese settings enable high quality reflection physics for water surfaces. While the effect is quite nice, I recommend leaving them to false unless you have a newer gaming PC. EnableShadow=trueThis determines whether objects like trees can cast shadows on water. I recommend leaving this to true for realism for everyone. EnableVolumetricShadow=falseA very performance-heavy version of the above. I recommend setting this to false for everyone who does not have a modern gaming rig. VolumetricShadowQuality=1Determines quality of the above point, if you set it to true. I recommend leaving this to 1 (medium) for most people, unless you have a new gaming rig and can afford 0 (high). The difference in quality is minimal.

Under the [UNDERWATER] heading:

EnableCaustics=falseThese settings enable high quality reflection physics for water surfaces. While the effect is quite nice, I recommend leaving them to false unless you have a newer gaming PC. HighQualityCaustics=falseAn even higher quality and performance-heavy version of the above. If you set the above to true and still have room to spare you can use this, otherwise set this to false.

Remember to save your ini files, and delete your enbcache directory before testing any of these settings out.



【本文地址】

公司简介

联系我们

今日新闻

    推荐新闻

    专题文章
      CopyRight 2018-2019 实验室设备网 版权所有